![]() ![]() They also sally forth if the garrison is stronger (more men) then the besiegers. I spent a fair bit of time setting up this stupid siege and now a weird design choice is really crippling my ability to continue it. now they're basically dropped straight into melee with no chance for you to soften them up like you could in a normal siege or on the field. ![]() ![]() Normally these berserkers would be safe in the castle waiting to cleave your dudes down once they get up the ladders. Also, a melee-centric siege target is really unfavorable for you as the player to run into like this. but it seems like something they did to punish/balance beating a siege with a lot of archers. For certain compositions this *could* work to your favor. To simulate the 'surprise' this causes all of your shooting units' quivers start with something like 0-2 arrows and you are plunked down in a really bad spot. Apparently those responsible for Prophesy of Pendor decided to punish players with archer-centric armies by having the defenders 'sally forth' should you siege them. ![]()
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